Oculus Rift is a virtual reality headset, and will be one of the first of its kind to hit the market. Oculus Rift delivers on the science-fiction promise of virtual reality. The Rift uses custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player’s head is tracked in real time, creating a natural and intuitive experience.
The Oculus Rift provides an approximately 100° field of view, stretching the virtual sea world beyond peripheral vision. The player’s view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.
Oculus Rift: Specs and features
We now know that the final consumer model of the Oculus Rift will feature custom optics and display. The firm said it will have two OLED screens (combined resolution of 2160×1200) with low latency so there will be no blur or visible pixels. A new constellation tracking system will improve the experience as will integrated VR audio (you can use your own headset too). Oculus said the Rift is fabric-coated and has a new lighter and more economic design meaning you can put it on easier and it will be more comfortable to wear than previous versions. The headset will allow you to adjust the lenses to suit your eyes since we all have a small difference in the distance between them.
Oculus Home is a VR portal, bringing all your games into one place. You land in Oculus Home as soon as you put on the Rift and you can check out your own games or see what others are playing, with a preview of a game before you buy it. A 2D version of Oculus Home also lets you manage games from your PC.
Oculus Rift: Design and Build
The consumer edition Rift is very similar to Crescent Bay in everything but design. Covered in fabric, the fascia is removable and the headset has been refined for users with glasses. Oculus has also improved the balance of the headset and it features an adjustable dial to account for the differences in distances between gamers’ eyes.
It feels much lighter than any of the previous iterations that we’ve tested and it definitely feels more ‘product’ than ‘prototype’ now.
It’s still essentially a big black box with a strap but it looks heavier than it is.
The straps around the side have been altered too with a refined design of the sort of harness wrapping round and over your head. It still looks dorky and yes, it’s still wired, but it feels much more natural and we moved our head around more as a result. The new 360-degree tracking was fluid and fast – not to say that it was awful before, just that the consumer edition does it better.
What else can it do?
There are endless potential applications outside of gaming, and the Rift is expected to become a professional and industrial tool as much as it is a gaming platform. Surgeons, for example, can perform a simulated surgery wearing the device. For your own personal use at launch, though, Oculus Cinema will allow you to simulate watching a movie inside a theatre, and there’s a multiplayer mode where you can watch movies with your friends. With Virtual Desktop, you can browse the Internet, watch Netflix, and pretty much do whatever using the Rift instead of your monitor.
- Oculus Rift Specifications for PC
- Video Card NVIDIA GTX 970 / AMD R9 290 equivalent or greater
- CPU Intel i5-4590 equivalent or greater, Memory 8GB+ RAM
- Video Output Compatible HDMI 1.3 video output
- USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
- OS Windows 7 SP1 64 bit or newer